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Vanguard pale moon deck build
Vanguard pale moon deck build













vanguard pale moon deck build

With the ideal set-up, 6 damage in one turn is child-play in this kind of build. Though Soul Charging, we can toolbox the Soul to continue to attack and call out monsters to abuse their effects. Pale Moon - SwapI believe the best Grade 3's for this kind of build are Nightmare Doll, Alice and Darkness Magician, Robert. Like Hungry Pierrot, it'll force guards so your opponent won't be able to guard against more important creatures. It opens up a lot more combo plays and loops if you don't have certain cards available to you. However, extra Alices are always nice despite this cards flaws. Which although seemingly minor, is actually a huge disadvantage. The main weakness of this is the fact that against Grade 3's which primarily have a 10k base, this card cannot face-up to them alone without getting a boost. It can swap into Alice off a successful attack, but with 2000 less Offensive Power against certain match ups it'll be more difficult to get a attack off then Alice so swapping isn't always a option, but at least your opponent will almost 'have' to waste resources to guard against this. Look at a few pros and cons this has over Alice is that it can intercept and is a Grade 2.

vanguard pale moon deck build

Nightmare Doll Alice, V.2 that serves practically the same purpose. If paid, choose 1 that's not (Mirror Demon) from your Soul and call it to a Rearguard Circle.

  • Auto (R): (Counter Blast, Move this Unit to Soul) When this Unit's attack hits, and you have a Pale Moon Vanguard, you may pay the cost.
  • It's power dwindles when your engine is already set-up and your faced with better options like attacking with Nightmare Doll, Alice's but for this card who sets up your engine and makes things easier for you there's little reason not to run this at a high number in Swap Builds because it's one of your best Grade 2 options. In conclusion, for Swap Builds this is a good card in general. Making sure even if they pull a trigger, the attack probably won't go though. The ability to intercept is of course very nice. If they do they have much less cards to block your more important monsters such as Nightmare Doll, Alice or Mirror Demon. Having the ability to Soul Charge (1) off every successful attack makes a psychological effect where the opponent will be entitled to block it's strong power.

    vanguard pale moon deck build

    That'll allow you to either force your opponent to use a shield of at least 10k or let the attack go though in most cases. In this stage of the game most Grade 1's have a Offensive Power of at least 6000. With a Power of 9000, you can over-run most Grade 2's, un-boosted. This is a very good card for a variety of purposes. Auto (V/R): When this Unit's attack hits, and you have a Pale Moon Vanguard, you may Soul Charge (1).As we add more cards to our Soul Circus our plays become much harder to stop, bigger and amazing.Īre you ready to be Dazzled? The Pale Moon Circus is in town. 6 damage only be the interaction of 2 cards. With a damage of 5, with successful attacks alone by calling one Nightmare Doll Alice you can deal 6 damage by swapping out Alice for a Mirror Demon which will attack and then call out Alice. This is a huge bonus, we don't get power boosts when we add things to the Soul, however when using the effect such as Nightmare Doll Alice we can put any monster from our Soul standing, allowing us more and more attacks all for the cost of one counter blast. Similar to Granblue decks who revive from the Drop Zone, we use the Soul instead. We do one act then swap it out for the next and again and again. Because of this the play-style of Pale Moon is much like how one would host a play. The Clan seems to resolve around things you'd find in a circus, such as huge animals, clowns and magic tricks. Asaka Narumi (of FFAL4) is the user of Pale Moon. Pale Moon is a clan in Vanguard, making their first appearance in episode 30.















    Vanguard pale moon deck build